Add encoding benchmark for RGB32Float with float predictor and DEFLATE
Co-Authored-By: Claude <noreply@anthropic.com>
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extern crate criterion;
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extern crate tiff;
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use criterion::{black_box, Criterion, Throughput};
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use std::io::Cursor;
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use tiff::encoder::colortype::RGB32Float;
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use tiff::encoder::{Compression, DeflateLevel, Predictor, TiffEncoder};
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const WIDTH: u32 = 500;
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const HEIGHT: u32 = 500;
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fn encode_image_f32_float_predictor_deflate(data: &[f32]) {
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let mut buf = Cursor::new(Vec::with_capacity(WIDTH as usize * HEIGHT as usize * 4));
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TiffEncoder::new(&mut buf)
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.unwrap()
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.with_predictor(Predictor::FloatingPoint)
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.with_compression(Compression::Deflate(DeflateLevel::Fast))
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.write_image::<RGB32Float>(WIDTH, HEIGHT, black_box(data))
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.unwrap();
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}
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fn main() {
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// Generate synthetic f32 image data with a gradient pattern
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let data: Vec<f32> = (0..WIDTH as usize * HEIGHT as usize * 3)
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.map(|i| {
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let pixel = i / 3;
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let x = (pixel % WIDTH as usize) as f32 / WIDTH as f32;
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let y = (pixel / WIDTH as usize) as f32 / HEIGHT as f32;
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x * 0.5 + y * 0.5
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})
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.collect();
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let mut c = Criterion::default().configure_from_args();
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let mut group = c.benchmark_group("tiff-encode");
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group
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.sample_size(20)
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.throughput(Throughput::Bytes(
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(WIDTH as u64) * (HEIGHT as u64) * 3 * std::mem::size_of::<f32>() as u64,
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))
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.bench_function("f32-float-predictor-deflate-fast", |b| {
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b.iter(|| encode_image_f32_float_predictor_deflate(&data))
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});
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}
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